![]() The episode is a pretty fun time, so I encourage you to give it a listen. A decade later, there's still no game that sounds like it. Ironically, Rosenfeld's DIY workarounds for more traditional sound effects resulted in a unique soundscape that has stood the test of time. I came away from the episode with a stronger appreciation for how hard it must be to make a game sound distinct when you're an independent creator with limited resources. Gunshots are themselves micro explosions, so it's really an inspired solution. ![]() It has more bass, like you can tell it's not producing some big fireball. Creeper explosions do sound pretty strange compared to a traditional kaboom. This one really threw me for a loop, but it makes total sense. ![]() "I didn't have explosion sounds, but a thing you can get on the internet very easily is gunshot sounds," he said. Oh, and Creeper explosions? Those are pitched-down gunshots.
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